Metal Gear Solid 2 | |
Metal Gear Solid 2 Boss Guides |
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Olga EXTREME and EUROPEAN EXTREME When the battle starts don't move, look forward with R1 and strafe right with R2 (To avoid being shot let go of R2) she will shoot all of her bullets. Aim at the top right of the crate and when Olga pops her head out shoot her 1/4 of her health should be depleted. She should run up and down the deck and take cover behind some metal shelves still pop a cap in her head and another 1/4 of her health should be depleted. You should have another chance to do this after that run and roll between crates so she can't see you (If she can she will always have a clue of your whereabouts) when you have a clear shot of her head or heart by all means take it. If she blinds you with the light look out for her feet and have a guess for her head or heart and take a shot. If you roll about until she throws grenades then you will have more chance of hitting her. |
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Fatman Freeze the planted bombs straight away with your COOLANT and equip your SOCOM and shoot Fatman until he falls down, Run towards him and shoot his head. He should skate away repeat this and take another shot at his head. Keep doing this until he places more bombs then freeze them and continue shooting him if you repeat this he should die. *NOTE* If Fatman dies and there are bombs still active the cut scene will not take place until you freeze them. After the cut scene drag Fatman's body away and freeze the last C4. |
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Fatman |
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Harrier Collect the STINGER and run to the center of the bridge (to get a good view) equip it target the Harrier by now it should be flying away look out for the flash, target and shoot the Harrier deselect the STINGER and run away and cartwheel you should just be able to avoid it. Lock on to its body and shoot and follow it o it hits the Harrier. Repeat this and it should fly over you, just repeatedly shoot the Harrier and it should fly away lock on to it and shoot away. You should hear a missile lock on sound and a whistling, immediately run down the stairs and take shelter (lean against the first crate) and you should be safe. The Harrier should be firing a load of missiles at you to avoid this run anti-clockwise around all of the crates downstairs. Now the Harrier should be using a MACHINE GUN now take cover behind the crates and fire the odd STINGER Missile at it the Harrier should also fly away so you can get another shot at him.
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